Pictionary is a super simple game that just takes a pen, paper, and the board game Pictionary, which includes the game board, a timer, two dice, and word cards.
The goal of Pictionary is to guess who the drawer is and who picks words from a deck of cards. When you think correctly, you can move across the board, and the first person to reach the finish wins!
How to Play Online Pictionary
If you’re searching for a fun sketching game to play with a group of friends, Pictionary is a classic that you should try. In Pictionary, everyone creates a picture representing a word for the rest of their team to guess correctly. It’s fast-paced, fun, and straightforward to learn. We know you’re eager to start sketching and having a game night, so keep reading for all the rules you’ll need to play!
What You Should Be Aware Of
Play Pictionary with two teams of three or more players. A sheet of paper, a pencil, a pawn, and a reference card are given to each team. A team member chooses a card and reads the word that matches the color of the space where their pawn is placed. The player must sketch the prompt.
The sketcher has one minute to draw words that do not contain any letters or symbols. If a team member guesses the word right, they roll a dice and move around the board. If your team is the first to get to the Finish square and correctly guess a drawing, you win.
Objective
Request that your team guess the word that is being drawn. One person from your team has 60 seconds during their turn to draw a word or prompt from a deck of cards. If you’re the one drawing, attempt to get the prompt out as rapidly as possible so your team can accurately guess what it is. Every other member of the person’s team looks at the drawing and tries to figure out what the word or prompt is.
Setup
Put the category cards from the Adult Card Deck in a Card Box. Place the Junior Card Deck in the Card Box opposite. Place the Card Boxes and Sand Timer within reach of all players.
Form equal teams (up to four teams). The game moves faster and more excitingly when fewer teams and more players per team. Place a pencil, a category card, and a colored playing mover on the Start Square for each side.
Each team selects a Picturist to sketch the first word. The dice roll controls the order of play. The team with the highest rolling score goes first.
Taking Part in the Game

The initial word played must be from the yellow category since the Start area is a yellow square (OBJECT in the Adult Card Deck; the yellow bar in the Junior Card Deck). To begin, no dice are rolled.
The starting team’s Picture chooses a card from the top of the appropriate card deck (if there is a younger player on the team, always use the Junior Card Deck) and privately examines the word to be played.
If it’s a Junior card, the Picturist reads the category at the top of the card to his team (NOT the clue in the yellow bar – that’s the secret word they’ll draw). The Picturist is given one minute to sketch hints for their team, then the timer is reset. The drawing and guessing continue until the word is uncovered or time runs out.
If a guess is true, the team moves on to the next round by rolling the dice, advancing the number of squares displayed, and selecting a new Picturist. They then pick a fresh card from the deck and write the word that matches the colored square on which they landed. The Picturist must change every time a team designs a new word. If a team keeps custody of the dice, they can keep sketching and rolling.
If no word is identified within the time limit, the dice is rolled again. Rather than rolling the dice, the team that receives the dice begins its turn by selecting a new card from the top of the pack. The timer is reset, and the cycle starts again.
The color of the square on which the team’s cube is positioned determines the word to be played. The dice are rolled to advance a cube when a word is identified within the one-minute time limit or when a team first recognizes the word in any ALL PLAY situation (see the ALL PLAY section). If a team fails to recognize the provided term, it must occupy a square. At the same time, multiple players can occupy the same square.
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All Play
If a team is placed on an All Play Square by the number rolled, ALL teams will guess the clue AT THE SAME TIME. After the card is picked from the appropriate card deck, the word card is revealed to the Picturists on each team. Both Picturists will draw the hint in the category) that matches to the color of the Adult Card Deck’s All Play Square.
The Junior Card Deck Picturists will declare the category before drawing the hint in the BAR matching to the All Play Square color. The timer is reset, and all Picturists simultaneously sketch the identical word to their respective teams.
Note: During an All Play, if one of the picturists is an adult and the other is a junior player, both teams will choose a clue from the Junior Card Deck, even if the adult player’s team landed on the all play square.
Whoever properly guesses the hint first wins the round and gets to roll the dice and move forward the stated number of spaces. This group will now move on to a new word.
If no team successfully identifies the word in the allotted time, the dice are handed to the team on the left. Instead of rolling the dice, this team begins its turn by drawing the word that corresponds to the colored square they are now on a new card. Remember that the first team to identify an all-play word receives the dice and rolls it, after which they move the number of squares given and grab another card.
Wild Squares

If a team is on Wild Square, the Picturist can glance at the card and play any category (or use the Junior Card Deck to play any clue). If they use the Adult Card Deck, they must announce the category before sketching!
The Game Is Over
A team must reach the final all-play Square to win the game (an exact role is not essential). They must control the dice and be the first team to properly identify the word during the next All Play round to win.
If neither team correctly recognizes the all play word within the time limit, the dice are passed to the left. The dice are passed to the team that correctly guesses the all play word first. A team that has already advanced to the final all-play square cannot win the game by winning another team’s round. It must retake possession of the dice before attempting a winning word.